-
Home
-
API
-
Broadside.Rendering.WebGL
-
WebGLRender
-
Methods
-
Continue(TimeSpan)
Continue(TimeSpan) Method
Definition
Records (or rasterizes) for about budget; the slice that completes the recording draws on the GPU.
public bool Continue(TimeSpan budget)
Parameters
- budget
- TimeSpan
The slice; renders to the end.
Returns
- Boolean
true when the render is complete.