Starts drawing list over the current pixels of target, without a background, in time
slices: each Continue(TimeSpan) draws until its budget is used.
public ProgressiveRender BeginRender(DisplayList list, Bitmap target, in Matrix deviceTransform, CancellationToken cancellationToken, IProgress<double>? progress)
The display list.
The bitmap; drawing is clipped to it.
The transform from the list's default user space to the bitmap's pixels, as for Render(DisplayList, Bitmap, in Matrix).
Cancels the render before its next operation.
Receives the share of the list's operations drawn so far, from 0 to 1 (see BeginReplay(IRenderingBackend, CancellationToken, IProgress<Double>?)), or null.
Viewer capability 2 (issue #97). Continued to the end, it draws exactly what Render(DisplayList, Bitmap, in Matrix) draws.